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!!!!! Rules/guidelines!!!
When shooting your photographs for each assignment you need to make sure you follow ALL the rules.
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You must have a pass (each person)
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You must stay on task
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You cannot go into a classroom with students present
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You cannot be loud and interrupt classes (avoid going by the classrooms period)
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You can go outside but must stay on campus
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You must be respectful
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You must make sure all photos are school appropriate in content
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Before Leaving Class - IPHONE USERS ONLY
Check Camera Formats
Mrs. St.Clair
This project will use all of the skills you have used in this course. Students will create their own sprites, animations, and levels for their game. CLICK the project title to see the handout for more guidance.
Types of Games
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Multi-Player
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Platform
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Maze Game
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Space Game - Shooter or pickup
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Adventure Game
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Flying game
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Endless runner game
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Other types of Games
To Start.
Complete the first part of the handout above. Give your project a title and then add your name and year.
Next, work on the Game Design Section. Complete each section using complete sentences. See example image to help guide your work.
Complete the Graphics page telling me about each of the sprites you will create. If you need more lines, please feel free to add more.
In PhotoShop
While waiting to have the project approved, start making your assets for the game. Use Photoshop to create each image and animated object.
Game Document
Once game is approved and sprites have been created, look at the game document once more. Complete the following sections
Music & Sound
Controls
Mechanics
Scripts/Codes
Start Creating Game in Unity
Start to create your game.
Download the codes above depending on your character type.
Make sure to look at all requirements for the game. Use the Game Document to help with requirements.
Requirements for this assignment:
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Menu
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title of game
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music
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Image
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keypress to get to level 1
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2 Background & 2 Ground Tiles
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if doing maze type, no background is needed​
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if doing space, no ground tiles are needed
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Character - does not need to be animated-
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Needs to move​
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Collect objects or shoot
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Can jump, but doesn't have to
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Must score and have health
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2 Different Pickups - Animated
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Collectibles​
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1 Enemy object/Character - Animated
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Takes away the health of Player​
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1 Power up - Animated
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Adds health to the player​​
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Level 1 - Repeats if the player loses and goes to Level 2 if the Player wins
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music​
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Level 2 - Repeats if the player loses and goes to Credit if the player wins.
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Music​
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Credit page
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Music
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who made the game and when
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title of all music used
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artist for sprites
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Must have keypress or button to return to Menu
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User interface on each level​​
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