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Animation/Platform Game

LT: I can create an animated character jump game.

This lesson will teach students how to create a game using animation and have their character jump on platforms.

Students will use their characters and sprites created in the previous lesson to create a game with animation and jumping.  The character will have an idle, walk and jump animation.  The pick up will have an animation and then the object that kills the character will also have an animation.

1. Start the Project

LT: I CAN SET UP MY UNITY PROJECT

Students will access the Unity PlayGround and download the assets in order to create this game.

2. Import Sprites and Build the Scene

LT: I CAN ADD MY SPRITES TO THE PROJECT WINDOW AND HIERARCHY

IN THIS VIDEO, LEARN HOW TO IMPORT YOUR SPRITES TO THE PROJECT AND HOW TO BEGIN BUILDING YOUR SCENE.

ANIMATE PICK UP AND KILL OBJECT

USE THE FOLLOWING VIDEOS TO CREATE YOUR ANIMATIONS FOR YOUR KILL OBJECT AND FOR YOUR PICK-UP OBJECTS.  EACH VIDEO IS BASED ON A PARTICULAR TYPE OF SPRITE.

ANIMATE STATIONARY OBJECT

LT: I CAN ANIMATE A SPRITE IN UNITY

IF YOUR SPRITE IS SIMILAR TO MY JEWEL USE THIS VIDEO TO LEARN HOW TO ANIMATE AND ADD A COLLIDER

ANIMATE OBJECT THAT HAS MOVING PARTS

LT: I CAN ANIMATE A SPRITE IN UNITY

IF YOUR SPRITE IS SIMILAR TO MY FLOWER USE THIS VIDEO TO LEARN HOW TO ANIMATE AND ADD A COLLIDER

ANIMATE OBJECT THAT CHANGES SIZE

LT: I CAN ANIMATE A SPRITE

USE THIS VIDEO TO ANIMATE A SPRITE THAT CHANGES SIZES.

CONTINUE MAKING YOUR GAME

Add Character

LT: I CAN ADD MY CHARACTER TO THE SCENE

USE THE CHARACTER YOU CREATED AND ADD INTO THE SCENE

Create Bones on Character

LT: I CAN USE CODES TO CREATE GAME PLAY

CREATE THE PREFAB OF THE ENEMY SHIP AND THEN CREATE THE SPAWNER

Create Limb Solutions

LT: I CAN USE CHARACTER BONES TO MAKE THE CHARACTER MOVE MORE NATURAL

USING THE IK SOLVERS WE DOWNLOADED EARLY ON IN THE PROJECT, WE WILL CREATE TARGETS FOR THE BONES TO BE ABLE TO MOVE SMOOTHLY DURING THE ANIMATION FAZE.

Create Animations

LT: I CAN ANIMATE MY CHARACTER

USE THE ANIMATION WINDOW TO CREATE 3 DIFFERENT ANIMATIONS FOR YOUR CHARACTER.

Animator

LT: I CAN USE THE ANIMATOR 

LEARN HOW TO USE THE ANIMATOR TO TELL YOUR CHARACTER WHEN IT SHOULD USE THE DIFFERENT ANIMATIONS

Add In Codes

LT: I CAN USE CODES TO CREATE GAME PLAY

ADD IN CODES TO MAKE THE CHARACTER JUMP, ADD HEALTH AND COLLECTIBLES.

Repeat Background

LT: I CAN MAKE MY BACKGROUND REPEAT

CREATE THE PREFAB OF THE BACKGROUND AND THEN THE SPAWNER TO MAKE THE GROUND AND SKY REPEAT OVER AND OVER.

Object Repeaters

LT: I CAN USE CODES TO CREATE SPAWNERS IN MY GAME FOR DIFFERENT OBJECTS

USE THE OBJECT SPAWNER, CREATE DIFFERENT SPAWNERS FOR THE PLATFORMS WITH THE PICK UPS EMBEDDED.

Level 2

LT: I CAN USE CODES TO CREATE GAME PLAY

CREATE THE PREFAB OF THE ENEMY SHIP AND THEN CREATE THE SPAWNER

Menu & Credits

LT: I CAN CREATE A MENU FOR MY GAME

CREATE A MENU AND CREDIT SCENE FOR YOUR GAME WITH INTERACTIVE BUTTONS

Add Music to all levels

LT: I CAN ADD MUSIC TO MAKE GAME MORE INTERESTING

CHOOSE A DIFFERENT SONG FOR EACH LEVEL OF THE GAME.  ADD IN THE SOUND AND MAKE SURE TO LOOP IT

10. BUILD THE GAME

LT: I CAN CREATE A WEBGL BUILD

AS IN OTHER GAMES, CREATE THE BUILD OF THE GAME AS A WEBGL TO BE READY TO PUBLISH ONLINE

11. PUBLISH THE GAME

LT: I CAN PUBLISH MY GAME TO THE WEB

PUBLISH THE GAME TO UNITY PLAY AND TURN IN

12. SCREEN RECORD 

LT: I CAN SCREEN RECORD MY GAME

PLAY YOUR GAME WHILE RECORDING THE SCREEN.  WHILE THE RECORDING IS GOING, TALK ABOUT HOW YOU MADE YOUR GAME.  TURN IN THE RECORDING WHEN FINISHED.

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